Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Psychic

 


Astral Domain.

5th-level Conjuration 

Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 1 minute


You call forth the ethereal expanse of the Astral Sea, overlaying reality within a 30-foot radius around you. All creatures within the radius must make a Charisma saving throw against your spell save DC. On a failed save, they are temporarily pulled into the Astral Sea, experiencing its strange and overwhelming vastness.

While the Astral Domain persists:

  • Gravity Shifts: Movement within the area is difficult terrain unless a creature succeeds on a DC 15 Intelligence (Arcana) check at the start of its turn to orient itself.
  • Ethereal Tides: Ranged attacks and spells that target only a single creature have disadvantage.
  • Astral Strain: Any creature that fails the initial Charisma save suffers 2d8 psychic damage at the start of its turn and cannot take reactions while within the area.
  • Shield of the Astral: You and your allies are surrounded by shimmering motes of light. You and your allies gain resistance to psychic damage while within the area.

 At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the radius increases by 10 feet, and the psychic damage increases by 1d8 for each slot level above 5th.

Available For: Paladin Sorcerer Warlock Wizard

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