Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

 

Conjuration Level: 5 Casting Time: 1 action Range: Self Components: V, S, M (The Blood of an Andril) Duration: Forever or until dispelled by the caster, only 2 doors may exist at any one time.

When cast, this spell conjures a mystical door that resembles the door of the Andril Crypt. The door will transport the caster and any willing creatures who pass through it to a location within 100 miles that the caster is familiar with that exists on the same plane. The chosen location must be one the caster has visited before to avoid accidentally materializing within solid objects. 

The DM will roll a D100 to determine the success of the casting. 0-55 Success: On Target, You and your group appear where you wanted to. 56-100 Failure: You and your group appear a random distance away from where you wanted to go.

The door can remain open and functional for as long as the caster desires or can be dispelled immediately after casting. The Door can be locked and unlocked using the key; Andril Bloodlust. (requires key and material component)

Spell Variation: 

If the caster wears the Amulet of Blood, the spell only requires a verbal component and can be cast at level 4. Additionally, the caster can store specific locations within the amulet and use it as a key to lock the door. The Amulet of Blood contains three preset locations: 

  • Markath's Lair, Level Four (Markath's bedroom)
  • Black Tree Village (school basement)
  • The Andril Family Crypt

 These preset locations can be accessed and transported to without the need to visualize or know their specific details.

* - (Andril Family Blood)

Available For: Sorcerer Wizard

Balkin

Comments

Posts Quoted:
Reply
Clear All Quotes