You summon a treant, shambling mound, or blight (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Botanical Guardian stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Botanical Guardian
Large Plant, Neutral
AC 12 + the spell’s level
HP 30 + 10 for each spell level
Speed 25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 8 | -1 | -1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 10 | +0 | +0 |
Resistances Bludgeoning, Piercing
Immunities Lightning (Shambling Mound only), Blinded, Deafened
Senses Blindsight 30 ft., Passive Perception 13
Languages Common, Druidic, understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
False Appearance. While the guardian remains motionless, it is indistinguishable from a normal tree (Treant or Blight Only) or a mass of plants (Shambling Mound or Blight Only).
Strength of the Forest (Treant Only). The guardian deals an extra dice of damage in its attacks and has advantage on STR checks and saves.
Actions
Multiattack. The guardian makes a number of attacks equal to half this spell’s level (round down).
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 feet. Hit:1d8 + 4 + the spell’s level Bludgeoning damage.
Needlevine Volley (Blight Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 80 feet. Hit:2d4 + 3 + the spell’s level Piercing damage. Hit or Miss: Vines suddenly sprout and lash about, causing the area within a 10-foot radius Sphere centered on the target to become difficult terrain until the beginning of the guardian's next turn.
Reactions
Energy Absorption (Shambling Mound Only). Trigger: The guardian takes damage of a type that it is not resistant to. Response: The guardian gains resistance to that damage type until the end of its next turn, unless the guardian already possesses an immunity to that damage type. If the guardian possesses an immunity to the triggering damage type, it instead heals itself for the amount of damage that would have been dealt.
Previous Versions
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12/2/2024 9:12:25 AM
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12/2/2024 9:19:17 AM
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12/2/2024 9:25:51 AM
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1/5/2025 8:01:40 AM
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23
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