Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon a treant, shambling mound, or blight (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Botanical Guardian stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Botanical Guardian

Large Plant, Neutral

AC 12 + the spell’s level

HP 30 + 10 for each spell level

Speed 25 ft.

    Mod Save
STR 18 +4 +4
DEX 8 -1 -1
CON 16 +3 +3
    Mod Save
INT 10 +0 +0
WIS 16 +3 +3
CHA 10 +0 +0

Resistances Bludgeoning, Piercing

Immunities Lightning (Shambling Mound only), Blinded, Deafened

Senses Blindsight 30 ft., Passive Perception 13

Languages Common, Druidic, understands the languages you know

CR None (XP 0; PB equals your Proficiency Bonus)

Traits

False Appearance. While the guardian remains motionless, it is indistinguishable from a normal tree (Treant or Blight Only) or a mass of plants (Shambling Mound or Blight Only).

Strength of the Forest (Treant Only). The guardian deals an extra dice of damage in its attacks and has advantage on STR checks and saves.

Actions

Multiattack. The guardian makes a number of attacks equal to half this spell’s level (round down).

Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 feet. Hit:1d8 + 4 + the spell’s level Bludgeoning damage.

Needlevine Volley (Blight Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 80 feet. Hit:2d4 + 3 + the spell’s level Piercing damage. Hit or Miss: Vines suddenly sprout and lash about, causing the area within a 10-foot radius Sphere centered on the target to become difficult terrain until the beginning of the guardian's next turn.

Reactions

Energy Absorption (Shambling Mound Only). Trigger: The guardian takes damage of a type that it is not resistant to. Response: The guardian gains resistance to that damage type until the end of its next turn, unless the guardian already possesses an immunity to that damage type. If the guardian possesses an immunity to the triggering damage type, it instead heals itself for the amount of damage that would have been dealt.

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2024 9:12:25 AM
2
1
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Coming Soon
12/2/2024 9:19:17 AM
2
1
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Coming Soon
12/2/2024 9:25:51 AM
3
1
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Coming Soon
1/5/2025 8:01:40 AM
23
3
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Coming Soon

Spell Tags: Summoning

Available For: Druid (Legacy) Druid

Sandbag2020

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