Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
10 ft.
Components
V
Duration
Concentration 1 Round
School
Transmutation
Attack/Save
None
Damage/Effect

By verbally speaking the spell's name, the user's eyes turn white and veins tense up, surfacing the skin. They enhance their own sight, giving them truesight over a short distance around them. Distance is increased by the user's level in feet.

This lasts one round, and every round after will roll a 1d100. There is a 10% chance it will take up a spell slot, and the percentage will increase by 25, minus the user's level each round.

Available For: Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Ranger (Legacy) - Hunter (Legacy) Ranger (Legacy) - Monster Slayer Sorcerer (Legacy) - Divine Soul Warlock (Legacy) - The Celestial (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Kaseki

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