This spell is a modified version of Wild shape that allows the spell caster a choice of three forms, a Ranged form, a Melee Form, and a Defensive form. Each form has its own unique advantages and disadvantages allowing for the caster to focus and excel on a single aspect of their combat.
Ranged Form: The caster shifts into a stationary amalgamation of creatures with the main features being multiple large inflatable air sacs protruding from the back, a fusion of both arms into a proboscis looking front barrel, a multitude of vents on the front of the body, a melding of most facial features into a large shielded eye, and finally the lower portion of the caster is fused into a thick tree like trunk with anchoring tendrils. The sole purpose of this form is shooting a high-speed dense drill-shaped keratin or bone shell at a long range to devastate large creatures. The transformation into this form takes 1 turn to complete and uses the regular health and ac of its caster. Once transformed the caster has advantage on attacks against large creatures, and disadvantage against small creatures. When attacking a creature, the caster must take a turn to prepare a shell. when the caster attacks a creature, the damage is a flat 75hp plus the status modifier based off of shell type used. After an attack the caster must wait 3 turns to attack again. The caster remains immobile and unable to take action or bonus action other than canceling the transformation which is immediate. Attacks on the caster in this form have advantage. Shell Types: this form has access to two types of shells: bone and keratin. The keratin shells upon impact burst from its shell form causing a shrapnel effect on its target inflecting bleed. The bone shells have a penetrating effect that when hit the creature has to make a strength saving throw or else it becomes stunned. Special clause: If this spell is cast at higher levels the cooldown between shots is reduced by 1 turn per level over and at 6th level a flat 25hp in damage is added to this form damage.
Melee Form: The caster lurches forward as their body erupts with change, the casters enlarge into a 10 ft long 6 ft wide tank of a beast its shoulder point now 7ft. The characteristics of this hulking tool of murder are as follows: The head is resembling that of a bear, however the snout is replaced by a beak of an alligator snapping turtle. The arms are that of a silverback however the ending digits of the hands are misshapen into razor sharp claws. The body of the creature while fully in a dense pelt and fat still exudes an overwhelming musculature in a mix of a feline body structure and an ape, finally the lower portion of the creature is purely feline however the sheer size is incomparable to any existing feline. This form allows for the user to take point in combat with 85hp and 17ac. In this form the caster has but one focus violence through bare combat foregoing any thought of self-preservation or the casters party. This form gives the caster either the ability to perform a fury of swipes where 4 attacks are made each with their own roll doing 1d12 per swipe, or a grab and slam where the caster rolls to grab an entity, lift said entity then fling that entity into the ground at full force this attack does 3d10 and leaves the enemy in the prone position, however if the grab is failed the caster is left open to an opportunity attack and will receive disadvantage on future grab attempts.
Defensive Form: The caster falls to the ground and begins to experience a series of growths all along their body. The arms of the caster mutate and invert to form elongated shields spanning 8 ft in width and 6ft in height. The body of the caster begins to shrink and widen into a stout brick of a creature forming what could resemble a bull if the head were in its chest and the length of its body compressed into a hyper muscular wall. The aforementioned growths have now covered the creature in a thick mixture of protruding bone and keratin plates which act as a dense Armour. The hp granted by this form is great with a total of 110 hp at a 19 ac. In this form the caster has but only two options either to encase itself and its allies in its shield-like arms forming a protective wall or to perform a weak shield bash at deals a measly 1d10 with the sole purpose of keeping enemies at bay.
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