Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
One creature you can see within range must succeed on a Wisdom saving throw or enter uncontrollable rage. In this state the target must use action to take one melee attack on a creature in its range. If no creatures are in range target uses all possible movement to get in range to the closest one. If more than one creature meets the criteria, the target of the spell can choose.
At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4. The creatures must be within 30 feet of each other when you target them.
* - (paste from hallucinogenic mushrooms mixed with fresh blood (deals 1 unavoidable point of damage per target of the spell) which the spell consumes)
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