Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You play a brash and uneven melody and magically amplify the sound at a creature within sight. The creature hears the sharp sound in it's mind and must make a Wisdom Saving Throw. Receiving 2d6 psychic damage and disadvantage when maintaining concentration spells till the start of your next turn on a failed save. Creatures receive full damage and are disadvantaged only on the hit with a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (An Instrument )
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