Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Concentration 12 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Deception (...)

A spell for monsters disguise themselves as humans and walk among mortals.

When you cast this spell, your physical attributes change into that of a humans' and you lose any extra appendages you have, as well as losing access to abilities associated with them, and your As a bonus action while this spell is in effect, you may gain or lose one of your non-human attributes, along with the abilities associated with them. If your size is larger than medium, you become medium. With all your attributes suppressed, you are indistinguishable from an ordinary human appearance-wise. Your ability scores cannot be suppressed. Your creature type does not change either. While your default lower half is not human legs, they become human legs when you transform, and you lose all traits associated with them, replacing them with a base walking speed of 30ft. Any non-magical clothing obstructing your transformation to or from a human disguise will be damaged in the process (For example: if your lower half is a tail, but you're wearing pants in your humanoid form, the pants  will tear on the inside to allow your legs to become a tail again).

This spell is Nymphomancy.

Spell Tags: Movement Deception

Available For: Bard Cleric Druid Sorcerer Warlock Wizard

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