You unleash a blast of potent, violent energy. Each creature in a 30-foot Cone originating from you makes a Charisma saving throw, becoming Petrified on a failed save. On a successful save, it has the Restrained condition for the duration. Constructs automatically succeed on the save.
A Restrained target makes another Charisma saving throw at the end of each of its turns as long as you maintain Concentration on the spell. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and gains the Petrified condition. The successes and failures needn’t be consecutive; keep track of both until the target collects three of a kind.
The Petrified condition can only be ended by Greater Restoration or similar magic.
* - (a fang from a medusa's snake hair)
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