Level
2nd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control
You summon a small swirling whirlwind that moves in a Line 30 feet long and 5 feet wide from you in a direction you choose. Each creature in the Line must succeed on a Strength saving throw or be thrown 10 feet straight up into the air.
The winds extinguish candles and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 per cent chance of extinguishing them.
Using a Higher-Level Spell Slot. The whirlwind throws each affected creature an additional 5 feet into the air for each level above 2.
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