Level
1st
Casting Time
1 Hour
Ritual
Range/Area
Self
Components
S, M *
Duration
7 Days
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Utility
You eat your meal and complete the spell to enter into a deep sleep. During the spell's duration, if anyone or anything tries to wake you up for any reason you will need to make a Constitution saving throw against your own spell save DC. You gain advantage on your saving throw if you have taken any damage.
During the spell's duration the caster does not need to eat or drink, and may appear dead to a casual observer (DC 10 Medicine check to determine if they are alive.)
If the caster is woken up before the spell's duration ends, they will behave as if affected by a modified Confusion spell for the first 3 rounds after having been woken up, and have a level of Exhaustion for the first hour.
| d10 | Behavior |
|---|---|
| 1 | The caster uses all their movement to travel in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The caster doesn't take an action this turn. |
| 2-6 | The caster doesn't move or take actions this turn. |
| 7-8 | The caster uses all their movement to head towards the nearest comfortable sleeping spot, and then lies down and goes back to sleep. |
| 9-10 | The caster can act and move normally. |
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