The horrible curse of madness is untamed for all but you, as you cast this spell it effects the mind of one or more individual(s) into going mad, the origin of madness varies with the effect. All targets must succeed a DC 15 wisdom saving throw to resist the spell or be effected by one of the following effects.
Frenzy. The target enters a blinding rage of rambling while seeing everything as an enemy, attacking allies and enemies that are nearest target(s). The afflicted will make no motions to recover health of any target, including themselves. The effect will wear off if the Target can longer find an enemy to attack.
Despair. The Target loses all desire to do anything at all and can no longer be reasoned with. The target has a chance to break free from the curse by attempting a saving throw each turn, but at disadvantage. This forces targets to halt spells, combat, and goes prone.
Joy. The target is blinded by euphoria and babbled in a giddy nature. The target is considered Incapacitated and will only respond to yes, no, or simple questions while in the bliss of their imagination.
Devotion. The target is enthralled with another set target to an obsessive state, becoming a loyal follower, Target of the spell will do anything for the set Target including giving themselves up. The set Target is not required to make a saving throw, the Target will see the set Target as if meeting their savior. If the set Target dies, or vanishes in any way, the Madness type changes from Devotion to Despair.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you target up to two additional victims for every two slots level above 4th.
Previous Versions
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5/10/2023 3:33:04 AM
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5/10/2023 3:36:28 AM
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7/15/2023 2:50:30 AM
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1/9/2025 1:27:01 AM
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