Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Acid (...)

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each target, roll a d8 to determine which color card effects it.

1d8 Card
1 Red. The target takes Fire damage equal to 1d4 plus your spellcasting ability modifier.
2 Orange. The target takes Acid damage equal to 1d4 plus your spellcasting ability modifier.
3 Yellow. The target takes Lightning damage equal to 1d4 plus your spellcasting ability modifier.
4 Green. The target takes Poison damage equal to 1d4 plus your spellcasting ability modifier.
5 Cyan. The target takes Thunder damage equal to 1d4 plus your spellcasting ability modifier.
6 Blue. The target takes Cold damage equal to 1d4 plus your spellcasting ability modifier.
7 Purple. The target takes Force damage equal to 1d4 plus your spellcasting ability modifier.
8 Magenta. The target takes Psychic damage equal to 1d4 plus your spellcasting ability modifier.

 

Cantrip Upgrade. The spell creates two cards at level 5th–Level, three cards at level 11th–Level, and four cards at level 17th–Level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.

* - (A deck of playing cards.)

Spell Tags: Damage

Available For: Bard (Legacy) Wizard (Legacy) Bard Wizard

DaemonSultan

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