Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Rounds
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Damage
You begin to play song a that taps into the forces of Chaos. That Chaos can be felt by those around you to a distance of 20 feet for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. When the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 1d6 damage determined by the table below and rolling 1d10:
- FIre
- Acid
- Cold
- lightning
- Poison
- Radiant
- Necrotic
- Force
- Psychic
- Thunder
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2rd.
* - (A Musical instrument)
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