Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
None
Damage/Effect

You create 1d4 illusory copies of your weapon that float in the air 5 feet from you. These images move with you, spinning, shifting, and mimicking your attacks.

When you are hit by a melee attack and the attack roll exceeded your AC by 3 or less, one of the illusory weapons parries the attack; you take no damage and the illusory weapon is destroyed.When you are hit by a melee attack that an illusory weapon cannot parry (AC exceeded by 4 or more), you take only half as much damage from the attack, and the illusory weapon is destroyed. 

Spells and effects that affect an area or don't require an attack roll affect you normally and don't destroy any illusory weapons. 

If you make a melee attack that scores a critical hit while Doom of Dancing Blades is active, all your illusory weapons also strike the target and deal 1d8 bludgeoning, piercing, or slashing damage (your choice) each. 

The spell ends when its duration expires or when all illusory weapons are destroyed or expended. An attacker must be able to see the illusory weapons to be affected. The spell has no effect if you are invisible, in total darkness, or if the attacker is blinded.

Available For: Bard Rogue - Arcane Trickster

Falameezar

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