Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S *
Duration
5 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Fire

You mold flames together to form a lance of fire and fury in your hands. This Magic Lance lasts until the spell expires, it counts as a weapon with which you are proficient.  it deals 2d10 Fire damage on a hit and has the Reach and Thrown properties (120/240). When the Lance is thrown at a point within range, in a 10 foot radius sphere must roll a dexterity saving throw, taking 6d6 fire damage on a fail, half as much on a successful save. 

If the weapon is Dropped or Thrown, it dissipates at the end of your turn. you can use a bonus action to resummon the Lance but only two times

At Higher Levels: when you cast the spell with a 4th or 5th spell slot, the damage increases to 3d10 and 8d6 on the thrown property, When cast at a 6th level spell slot the damage increases to 4d10 and 10d6 on the thrown property, When cast with a 7th level or higher the damage increases to 5d10 and 12d6 on the thrown property

* - (Components: V,S)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) - Artillerist (Legacy) Druid (Legacy) - Circle of Wildfire Sorcerer Warlock Wizard

CapAugur

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