You summon dark, thorny vines infused with malevolent energy to sprout from the ground and ensnare a creature you can see within range. The target must succeed on a Strength saving throw or become restrained until the spell ends. At the end of each of its turns, the creature can make another Strength saving throw, ending the effect on a success.
Special: The vines are considered magical, and if the target succeeds on the saving throw, the vines wilt and decay, leaving behind faint, sinister marks on the ground.
At Higher Levels:
At 5th level, if the target is restrained, it takes 1d4 piercing damage at the start of its turn.
At 11th level, the damage increases to 2d4.
At 17th level, the range increases to 60 feet, and the vines can restrain a Large or smaller creature.
Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Comments