Level
1st
Casting Time
1 Action
Range/Area
120 ft.
(10 ft. *)
Components
V, S
Duration
1 Minute
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Fire
As an action, you point your finger at a creature you can see within 120 feet of you and speak a powerful, damning curse. That creature and all creatures within 10 feet of it must make a Charisma saving throw. On a failed save, a creature takes fire damage equal to 1d12 + your cleric or paladin level and is bound by searing, hellish chains. On a successful save, a creature takes half as much fire damage and isn’t bound by the chains. A bound creature’s speed is halved, and it takes 1d12 fire damage at the start of each of its turns for up to 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Comments