Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A glistening corkscrew of bluish-white energy blossoms from the cupped palms of your hands and begins delicately whipping from side to side as it flutters toward a destination of your choosing. Upon contacting a surface or at your command it blooms into an bright flurry of swirling sleet, snow, and razor-sharp shards of ice. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 cold damage on a failed save, or half damage on a successful one. The affected area becomes difficult terrain. 

The cold spreads around corners. It creates a frost on items that aren't being worn or carried and turns water to ice or slush depending on the amount.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - ((a shard of glass and a drop of water) )

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) - School of Evocation (Legacy)

SlumberingMoose

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