Pleading for the energy of all living things, you amass a giant ball of energy 20 feet in diameter in the air above you. To create and maintain such an amount of energy strains the caster's body, and so the caster must take 3 levels of exhaustion. Throwing the energy at a point you can see within range, any creature hit by this spell must make a Dexterity saving throw taking 20d6 force damage on a failed save, or half as much on a success.
As long as you concentrate on this spell, any living creature that can see or hear you can sacrifice any number of hit points or take one level of exhaustion to add to the energy as a bonus action. Any hit points sacrificed this way will be converted into the same number of energy points, and every level of exhaustion will be converted into 15 energy points. Every 20 energy points, the size and damage of the amassed energy will increase by 5 feet and 2d6 respectively.
Once a total of 250 energy points has been reached, the size of the amassed energy will reach 100 feet, and the damage will reach 55d6 force damage. The additional strain from throwing such a force causes the caster to take an additional 2 levels of exhaustion. If a creature is killed by the full power of this spell, their body as well as any equipment being carried or worn will be vaporized.
Due to the nature of this spell, it cannot be used with Glyph of Warding.
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