Level
2nd
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You sacrifice some of your health to mend another creature’s injuries or drain another creature's to mend your injuries. You choose one creature to take 2d8 necrotic damage, which can’t be reduced in any way, and one other creature of your choice that you can see within range to regain a number of hit points equal to amount of necrotic damage dealt. The caster must either be the target of the damage or healing.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

 

Spell Tags: Healing

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard

Bloodax666

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