Level
3rd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic
You place your hand on the face of a creature, and said creature must make a charisma saving throw or be put under the effect of the butchers nails on a failed save. Nothing happens on a successful save.
On the turn of the effected creature. It must attack the nearest target weather it be friend or foe.
If the effected creature trys to takes any action other than attacking the nearest target or moving to the nearest target, the effected creature must make a charisma saving throw. On a successful save nothing happens, but on a failed roll the effected creature takes 1d6 phycic damage and has disadvantage to rolls untill their next turn.
* - (Iron nails)
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