You summon a special Dragon in an unoccupied space within range. This creature uses the Dragon Servant stat block. If you already have a Dragon from this spell, the Dragon is replaced by the new one. You determine the Dragon’s appearance.
Dragon
Tiny Dragon, Neutral
AC 13
HP 5 + 5 per spell level (the Dragonhas a number of Hit Dice [d4s] equal to the spell’s level)
Speed 20 ft., Fly 30 ft.
MOD SAVE MOD SAVE MOD SAVE
Str 4 −3 −3 Dex 15 +2 +2 Con 12 +1 +1
Int 10 +0 +0 Wis 10 +0 +0 Cha 7 −2 −2
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
TRAITS
Evasion. If the Dragon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Magic Bond. Add the spell level to any ability check or saving throw the Dragon makes.
ACTIONS
Force Strike. Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell’s level of Force damage.
REACTIONS
Channel Magic. Trigger: You cast a spell that has a range of touch while the Dragon is within 120 feet of you. Response: The Dragon delivers the spell through its touch. Combat. The Dragon is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
* - (a gem or crystal worth 100+ GP, which the spell consumes)
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