Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. )
Components
V, S
Duration
Instantaneous 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold
You create a 5 foot ice shard on ground that you can see within range. The magic Ice shard fills a 5-foot cube. Any creature in the Ice shard space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 cold damage. A creature must also make the saving throw when it moves into the Ice Shards space for the first time on a turn or ends its turn there.
The bonfire freezes all water and liquids in its area but not magical items.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Comments