Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Melee
Damage/Effect
Force

You conjure a magical sword at any unoccupied space within 30ft of yourself. The sword counts as a magical object that occupies a 5ft by 5ft cube, with an ac equal to your spell save dc and 1 hp. It is immune to psychic and poison damage and if subjected to a saving throw it automatically fails. While conjured the sword gives you access to two different effects:

As a bonus action, including on the turn the sword is conjured, you can move it up to 30ft and make a spell attack using your spell attack modifier. dealing 1D10 plus your spellcasting ability modifier in force damage. (you can direct/attack any number of swords conjured in a single bonus action.)

As a reaction when a creature within 5ft of a sword is hit by a attack roll you can cause the sword to intercept the attack, adding your spell modifier to the creatures AC, potentially causing the attack to miss.

Once either the bonus action or reaction is used with a sword, the sword crumbles into dust and disappears.

At Higher levels: A additional sword may be conjured for every level above the 1st at once.

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2025 6:09:57 AM
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1/14/2025 6:12:03 AM
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Spell Tags: Summoning Damage Control Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Sorcerer Wizard

kalf977

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