Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
S
Duration
5 Rounds
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Combat (...)
Utilizes aether to analyze and expose a creature's weakness. A creature within range must make an INT saving throw, or be randomly affected with either 'Physical Attenuation', 'Astral Attenuation' 'Umbral Attenuation'. The effect lasts for 5 rounds. These effects increase damage the target takes from different damage types by 5%. They are:
Physical: Any non-magical damage
Astral: Fire, Lightning and Slashing from spells
Umbral: Force, Cold and Bludgeoning from spells
Comments