Level
5th
Casting Time
1 Action
Range/Area
10 ft.
Components
S, M *
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

When traveling through civilization sometimes an outside person needs to make a quick escape.

As you cast the spell, you create a short-time portal to nearby outdoors. To do this you need something that can function as a base for your gateway such as a door, a well, an archway, a fireside or a window. You throw forward the leaves and shrubbery you collected in a swirl of color. A portal to the home location of the collected material within a distance of 1 mile appears covering the opening. Your DM decides the exact spot the portal leads to, though you are always able to step out onto solid ground. Any creature that enters the portal instantly appears within 5 feet of the destination or in the nearest unoccupied space if that space is occupied.

Each creature that passes through the portal gains +5 ft. movement speed until the end of its turn, as the swirling winds of the portal propel it forward.

* - (a small bag full of loose natural material like turf, sand, leaves or tinder from the target location, rare herbs worth at least 50 gp which the spell consumes)

Spell Tags: Teleportation

Available For: Druid (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy)

zimsalabim

Comments

Posts Quoted:
Reply
Clear All Quotes