A cone of strong wind 30 feet long blasts from you in a direction you choose. Each creature that is large or smaller in the affected area must succeed on a Strength saving throw or be pushed away from you up until the end of the cone.
If a creature impacts an immovable object such as a wall or tree, the creature takes 1d6 bludgeoning damage per 5ft that is not traveled. For example if a creature would be pushed back 15 feet but hits a wall in 5 feet, then the remaining 10 feet not traveled turns into 2d6 bludgeoning damage.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
* - (a legume seed)Previous Versions
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1/16/2025 2:16:29 AM
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