You call forth the power of the Swarm King, which causes Swarms of insects or arachnids to appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One swarm of challenge rating 2 or lower
- Two swarms of challenge rating 1 or lower
- Four swarms of challenge rating 1/2 or lower
- Eight swarms of challenge rating 1/4 or lower
Each swarm is still considered a beast, and each swarm disappears when they drop to 0 hit points or when the spell ends.
The summoned swarms are friendly to you and your companions. Roll initiative for the summoned swarms individually. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The DM has the creatures' statistics. Sample creatures can be found below.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you increase the total available CR by 1/2 per upcasted level.
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