Level
1st
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Restrained

Powerful currents of air push towards the ground in a 20-foot cube within range. For the duration, the turbulent air turns the ground in the area into Difficult Terrain. The currents disappear when the spell ends.

Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC. On a success, it frees itself from the forceful air and is no longer Restrained by them. Flying creatures in the space are not considered restrained on a failed save, but instead are pushed down to the bottom of the cube or until they land on the ground.

Spell Tags: Control

Available For: Druid

SeanClark5879

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