Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
None
Damage/Effect

Once per long rest

You reach into the mind of a creature, seizing control over its will in subtle and profound ways. Choose one creature within range that you can see. The target must succeed on a Wisdom saving throw (DC of 8 +  Wisdom Modifier + 6) or fall under your influence for the duration. While controlled, the target behaves as though it were acting of its own free will, there are few limits as to what the target will do.

While the spell lasts, you gain the following effects:

  • Command Authority: As a bonus action, you can force the target to take a specific action, such as moving to a specific location, dropping an item, or opening a door. The target obeys the command on its next turn unless it succeeds on an Intelligence saving throw (DC of 8 + Intelligence Modifier + 5)
  • Hidden Control: If another creature detects your influence (via spells like Detect Magic or Insight checks), the target has advantage on saving throws to break free.
* - (The Thread)

Available For: Fighter (Legacy) - Eldritch Knight (Legacy)

TacticalCow

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