Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect

Can be used once per short rest.

You invade the mind of a creature, sowing discord and shattering its ability to think clearly. Choose one creature you can see within range. The target must make an Intelligence saving throw (DC 8 + Intelligence Modifier  + 8). On a failed save, it suffers the following effects:

  1. Erratic Decisions: At the start of its turn, roll a d6. On a 1–2, the creature must use its action to Dash away from the nearest creature. On a 3–4, it attacks the nearest creature (enemy or ally) it can see. On a 5–6, it takes no action but loses concentration on any ongoing spells.
  2. Shattered Focus: The target has disadvantage on Intelligence, Wisdom, and Charisma saving throws for the spell's duration.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 4th.

* - (The Thread)

Available For: Fighter - Eldritch Knight

TacticalCow

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