For the duration of this spell you become an avatar of the Triple Goddess herself.
One leg like a human's, but made of golden metal, shimmering with visions of great technological advancements.
The other leg that of a ram, with the shadows of great beasts galloping across pitch black fur.
A long, arrow-tipped tail, in shades of black and gold whips the ground behind you.
A short toga made of swirling colours, purples, blues, golds, like a galaxy wrapped around pale skin, shining and flickering, like a marble statue sculpted from pure moonlight.
A forked tongue caresses the vampiric fangs of a face adorned with seven eyes, each glowing the colours of creation and destruction.
Atop your head, lies the curved black horns of a goat, and behind them, hair made of mystical flames, alight with every colour of the rainbow. With each flicker of the flames, souls can be seen screaming out wordlessly, their voices stolen from them long ago.
Familiars drape themselves across your body and back, their faces joining yours in a terrible three faced visage.
The first, a cat, it's deep black fur seemingly woven from the Infernal Miasma of the darkest parts of the Nine Hells.
The second, a serpent, its brilliant white scales shimmering and shining like the Celestial Grace of the Heavens.
In your hands are Twin Torches, each one aflame with souls and galaxies, a bat and a crow dancing through the flames, or perhaps, they are the flames?
From your back, six powerful wings stretch out. The bones of each one are lined with bright white feathers, while a shadowy black membrane stretches between, zodiac constellations dancing across them, aglow with stars as they shift and burn.
While in this form, you gain complete immunity to all magic, when a spell is cast with you as the target roll a d4.
1 - The spell fails
2 - the spell is reflected at the castor
3 - the spell's effect is ignored and you regain hit points equal to the spell's level times 10. If the spell is a cantrip you regain 5hp.
4 - You take control of the spell and may either nullify it or cast it at a target of your choice.
Furthermore, while in this form you can cast any spell you have prepared without the use of a spell slot and any spells cast treat immunities as resistance and ignore any resistances, additionally all spell rolls are made with advantage.
Any non-allied creature that ends its turn within 25ft of you takes 25 magic damage.
At the end of each round you must succeed a DC15 Arcana check to maintain concentration on this spell.
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