Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You conjure 3 serpent-like whips of flames that writhe around you and lash out at your enemies. For the duration your space is filled with flames and all creatures within 5 feet of you take 2d6 fire damage when they begin their turn within or enter this radius for the first time on a turn.

As a bonus action on your turn you can cause one of the whirling flames to lash out at a target within 15 feet of you. Make a ranged spell attack against the target. On a hit the target takes 3d6 fire damage and must succeed on a dexterity saving throw against your spell save DC or become grappled. On a successful save they take half as much damage and are not grappled. 

A grappled target takes an additional 3d6 fire damage at the end of every turn that it remains grappled. You can have up to 3 targets grappled by this spell at once.

At higher levels. When you spend a spell slot of 5th level or higher to cast this spell, the number of serpents increases by 1 for every two levels above 3rd.

* - (A snakeskin filled with phosphorus)

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

kingfisher04