Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect

Characters race must be Half ooze class does not matter
Or if anything your race can be anything it is up to you after all
Ability: Control Being 3 levels of said ability
Starting Level/Gain Ability Lvl.3
Control humanoid/small natural creatures
Gain Separate upgraded ability of "control"
Lvl. 6 Control small to medium to large monstrous beings
Gain 3rd and final Separate upgraded ability of "Control"
Lvl. 9 or 12 (DMs Choice or depends on Constitution lvl.) must have a one turn concentration to take control of being
Control target planar being/Massive being.

Targets must be dead/deceased. When controlled out of of combat can become similar to "speak with dead" and answer 3-5 questions (dms choice or levels choice).
When in combat though Player/character must make a Constitution saving throw based on the level of enemies survival lvl.(wisdom check).
E.G.
Lvl 6 player in fight with Lvl. 8 Bronze dragon has 17 wisdom on NPC sheet. Player has 15 in constitution. Player must subtract 15 from 17 equaling 2 player must roll a 6 sided die and roll higher than a two each turn to stay in control of the bronze dragon.

Lvl. 3 spell is long rest
Lvl.6 spell is long rest but lvl. 3 spell becomes short rest
Lvl. 9/12 spell is long rest. Lvl 6 becomes short rest. Lvl 3 become usable multiple times but must take a 1 turn break as your own Playable character before controling another dead/deceased body.
Said abilities used out side of combat can only be Lvl. 3 spell. Does not take away the use of the ability so does not need long or short rest after using outside of combat.

Player while in dead/deceased being can use one action ability whether it be a spell/ritual/weapon/item. Player can also use bonus action this will only be singularized to items/spells that involve defense and strategy (blade barrier or shield spells/True strike.)

if player fails saving throw to be in control. Players control being will melt into ooze and create a puddle of acid that hurts any enemies and allies in a nearby radius. acid is freezable and flammable.
Players being will then be transfered to orignal dead/deceased corpse.

*EDIT to SAVING THROW* If players saving throws number lands on 3 and below player will lost control. to stay in control player must roll a 4 or higher to stay in control.
Number of sided dice will be determined by DM or by the set number that must be rolled. for instance if it was a 5 player can use either a 6 sided dice or an 8 sided dice(confer with DM to proceed) as well as if player needed to land a 9 or higher player can use 10 sided or 12 sided dice.

Players allies can cast abelites/spells/cantrips to help players saving throws.

If player has level 20 in constituiton or higher(from items/potions) players constitution will be set it a base of 15 as saving throws

Player while in control will take damage but cannot heal themselves while in control and cannont be healed from outside allies/npc/food/potions.
Players health in control will be set as Temporary health points.
When being is control its temporary health points will be put at half>
Player will gain controlled beings Armor class rating.

Please feel free to add anything you want to this spell to best fit your desires in you Campaign 
(this is my first HomeBrew Spell. So I am sorry if it is sloppy.)

* - (Dead/Deceased Body )

Available For: Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Wizard (Legacy) - School of Necromancy (Legacy) Rogue - Arcane Trickster

JuKE_B0XE

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