Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Special 1 Hour
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Debuff

You place a binding ward on a friendly creature and yourself connecting your two life forces. You know where each other is at all times while connected. And as a bonus action each round ether of you can send HP to each other up to twice your proficiency bonus. As an action each round you can also role hit die up to your proficiency bonus and the total HP is split between you both. As a reaction to the other being hit with an attack you can absorb half the damage.  If you are more than 100 feet away from each other the tether is not affective but not broken, when you return to being in range the tether re connects and effective once again. Also the Tether stays in place even if both creatures are unconscious but not dead.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of tethers created is increased by one.

Spell Tags: Debuff

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Sorcerer Warlock Wizard Warlock (Legacy) - The Celestial (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

FeVolmir

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