Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Necromantic energy infuses with the blood of a creature that you can see within range that has taken slashing or piercing damage, or has otherwise bled since your last turn. The target’s blood becomes corrupted. At the time of casting, the target takes initial level specific necrotic damage, plus an additional level appropriate die for each turn it has had corrupted blood. At the end of the targets turn it can then make a Constitution saving throw, cleansing the corrupted blood on a success. Alternatively, the corrupted blood can be cleansed if the target is healed for an amount equal or greater to the amount of damage it last took.

 LVL     1-5           6-11         12-17      18-20

Rd1     1d4   1d6   1d8   1d10

Rd2     2d4   2d6   2d8   2d10

Rd3     3d4   3d6   3d8   3d10

Rd4     4d4   4d6   4d8   4d10

Rd5     5d4   5d6   5d8   5d10

Rd6     6d4   6d6   6d8   6d10

Rd7     7d4   7d6   7d8   7d10

Rd8     8d4   8d6   8d8   8d10

Rd9     9d4   9d6   9d8   9d10

Rd10  10d4  10d6  10d8  10d10

* - (A pinch of sulfur )

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2025 8:16:16 PM
15
0
1
Coming Soon
1/3/2025 10:28:38 PM
16
0
1.1
Coming Soon
1/4/2025 2:24:34 AM
31
0
1.2
Coming Soon
1/4/2025 4:44:16 AM
34
0
1.3
Coming Soon
1/18/2025 7:12:30 PM
35
0
1.4
Coming Soon

Available For: Sorcerer (Legacy) Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic

techviking0326

Comments

Posts Quoted:
Reply
Clear All Quotes