Necromantic energy infuses with the blood of a creature that you can see within range that has taken slashing or piercing damage, or has otherwise bled since your last turn. The target’s blood becomes corrupted. At the time of casting, the target takes initial level specific necrotic damage, plus an additional level appropriate die for each turn it has had corrupted blood. At the end of the targets turn it can then make a Constitution saving throw, cleansing the corrupted blood on a success. Alternatively, the corrupted blood can be cleansed if the target is healed for an amount equal or greater to the amount of damage it last took.
LVL 1-5 6-11 12-17 18-20
Rd1 1d4 1d6 1d8 1d10
Rd2 2d4 2d6 2d8 2d10
Rd3 3d4 3d6 3d8 3d10
Rd4 4d4 4d6 4d8 4d10
Rd5 5d4 5d6 5d8 5d10
Rd6 6d4 6d6 6d8 6d10
Rd7 7d4 7d6 7d8 7d10
Rd8 8d4 8d6 8d8 8d10
Rd9 9d4 9d6 9d8 9d10
Rd10 10d4 10d6 10d8 10d10
* - (A pinch of sulfur )Previous Versions
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