You conjure three shimmering orbs of aetheric energy that orbit you, providing a defence against hostil magic.
As a Bonus Action on your turn, you can designate one creature you can see within 60ft of you. One or more orbs will follow the designated target, moving with it and providing the same protection.
When a creature targets you or a protected ally with a spell, or includes you or the ally in the area of a spell, you or the ally can use a reaction to have one of the orbs intercept the spell. If the interupted spell is of a level equal or loer than the spell slot used to cast Aetheric Array, the orb absorbs the spells, causing it to have no effect. (you will roll a D20 12 or less the orb fades away.) If the spell is higher level than Aetheric Array, the orb shatters and the spell proceeds as normal.
Each orb has an AC of 19
At higher levels when you cast this spell using a spell slot of 7th level or higher, you create one additional orb for each slot above 6th.
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