Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You fill a 20-foot cube you can see within range with necrotic magic. Roll on the Invocation Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.

d4

Effect

1 The smell of rotting flesh fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become feared by you until the start of your next turn.

2 Apparitions appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the Apparitions swarm them relentlessly.

3 Each creature in the cube must succeed on a Wisdom saving throw or begin convulsing until the start of your next turn. A convulsing creature is incapacitated and uses all its movement to move in a random direction.

4 Skeleton hands erupt from the earth below in the cube, making it difficult terrain until the start of your next turn.

 

 

* - (Some bone dust)

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2025 4:49:50 AM
1
0
1
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy)

Usurperbot

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