Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All (...)

When struck by an attack, you can cause primordial chaos to erupt from you and strike the attacker. The creature must make a Dexterity saving throw. It takes 2d8 damage on a failed save, or half as much damage on a successful one.

Choose one of the d8's you rolled. The number rolled on that die determines the attack's damage type, as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. The new target makes its own Dexterity saving throw in turn, and you make a new damage roll, which could cause the chaotic energy to leap again.

A creature can be targeted only once by each casting of this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

* - which you take in response to being damaged by a creature within 60 feet of you that you can see

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2024 10:54:31 PM
9
4
1.2
Coming Soon
9/15/2024 9:46:08 PM
9
0
2.0
Coming Soon
1/12/2025 6:11:53 PM
9
0
2.0
Coming Soon
1/19/2025 10:43:49 AM
10
2
2.0
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

deadhothead

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