Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Cold

You run your hand across a bladed weapon, coating it with your own blood. The next time you hit a creature with that weapon during this spell’s duration, the attack deals an additional 1d6 necrotic damage. The target must then succeed on a Constitution saving throw or the weapon becomes coated in the target’s blood. If the target fails the saving throw, the additional damage increases by 1d6 for subsequent attacks made with the weapon while this spell is active. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the blood cost increases by 1 hit point, and the initial necrotic damage dealt by the attack increases by 1d6 for each slot level above 1st.

* - (1d6 worth of blood)

Available For: Wizard Cleric (Legacy) - Blood Domain Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Order of Scribes Wizard (Legacy) - Blood Magic Blood Hunter - Order of the Profane Soul (INT) Rogue - Arcane Trickster Wizard - School of Conjuration (PHB) (Legacy) Wizard - Bladesinging (Legacy) Wizard - Order of Scribes (TCoE) Wizard - School of Enchantment (PHB) (Legacy) Wizard - War Magic (XGtE) Wizard - Abjurer Wizard - Diviner Wizard - Evoker Wizard - Illusionist Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul

UnforgottenGuardians

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