Level
9th
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You become an avatar of Camazotz, the Bat God. 

You transform into a large massive gray-colored bat-like creature with demonic horns and facial features, as well as large tattered wings covered in long, sharp spikes. Your entire body is covered in angular, plate-like armor. You also have what appears to be a mane of black-colored fur covering the entirety of you back and parts of your neck. Your jaws are filled with dozens of jagged, dagger-like teeth. Your tail is long and prehensile, and is covered in spikes.

At the end of each of your turns you must make a DC20 Religion check to maintain concentration on this spell. 

Camazotz

Large Fiend, Chaotic Neutral

AC 20

HP 300

Speed 50 ft., Fly 100 ft., Climb 50 ft.

    Mod Save
STR 26 +8 +8
DEX 30 +10 +10
CON 26 +8 +8
    Mod Save
INT 20 +5 +5
WIS 20 +5 +5
CHA 20 +5 +5

Resistances Thunder, Lightning, Force

Immunities Charmed, Frightened, Poisoned, Necrotic, Psychic

Senses Blindsight 50 ft., Darkvision 175 ft., Passive Perception 20

Languages Draconic, Infernal, Abyssal, Undercommon, Common

Traits

Echolocation. Camazotz has advantage on perception saving throws that rely on hearing. He can't use its blindsight while deafened.

Wandering Darkness. Camazotz pulls all clouds to him, shrouding him from the sun, making it always dark around him.

Flyby. When Camazotz attacks a target, that creature can no longer make an opportunity attack against Camazotz.

Innate Spellcasting. 

Thunderwave

Lightning Bolt

Call Lightning

Witch Bolt

Control Weather

Finger of Death

Blight

Ray of Sickness

Legendary Resistance (3/Day). If Camazotz fails a saving throw, it can choose to succeed instead.

Summon Hellswarm (1/Day). Camazotz summons 2d4 Giant Bat and 2d6 Swarm of Bats

Actions

Multiattack. Camazotz makes three attacks on his turn. 

Bite Attack. Melee Weapon Attack: +14 to hit, reach 15 ft., 1 target. Hit: 20 (3d10 + 5) piercing damage. 

Claw Attack. Melee Weapon Attack: +14 to attack, reach 15 ft , 1 target  Hit: 15 (2d10 + 5) slashing damage.

Tail Attack. Melee Weapon Attack: +14 to attack, reach 30 ft , 1 target  Hit: 10 (4d10 + 5) slashing damage. A target hit by this attack is automatically grappled and must use it's action to make a DC 24 strength saving throw to free itself.

Sonic Screech. A high pitched scream comes out of Camazotz mouth, forcing all creatures within 50ft to make a DC 20 con save, or take 5d10 thunder damage and be stunned for one round. On  a successful save, one takes half the damage and isn't stunned.

Sonic Blast. A high pitched scream comes out of Camazotz mouth, forcing the target to make a DC 20 con save, or take 5d10 thunder damage and be stunned for one round. On  a successful save, one takes half the damage and isn't stunned.

Available For: Sorcerer (Legacy) Cleric (Legacy) - Death Domain Wizard (Legacy) - School of Necromancy (Legacy)

Hekate_Plutoson

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