You become an avatar of Camazotz, the Bat God.
You transform into a large massive gray-colored bat-like creature with demonic horns and facial features, as well as large tattered wings covered in long, sharp spikes. Your entire body is covered in angular, plate-like armor. You also have what appears to be a mane of black-colored fur covering the entirety of you back and parts of your neck. Your jaws are filled with dozens of jagged, dagger-like teeth. Your tail is long and prehensile, and is covered in spikes.
At the end of each of your turns you must make a DC20 Religion check to maintain concentration on this spell.
Camazotz
Large Fiend, Chaotic Neutral
AC 20
HP 300
Speed 50 ft., Fly 100 ft., Climb 50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 30 | +10 | +10 |
| CON | 26 | +8 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 20 | +5 | +5 |
| CHA | 20 | +5 | +5 |
Resistances Thunder, Lightning, Force
Immunities Charmed, Frightened, Poisoned, Necrotic, Psychic
Senses Blindsight 50 ft., Darkvision 175 ft., Passive Perception 20
Languages Draconic, Infernal, Abyssal, Undercommon, Common
Traits
Echolocation. Camazotz has advantage on perception saving throws that rely on hearing. He can't use its blindsight while deafened.
Wandering Darkness. Camazotz pulls all clouds to him, shrouding him from the sun, making it always dark around him.
Flyby. When Camazotz attacks a target, that creature can no longer make an opportunity attack against Camazotz.
Innate Spellcasting.
Legendary Resistance (3/Day). If Camazotz fails a saving throw, it can choose to succeed instead.
Summon Hellswarm (1/Day). Camazotz summons 2d4 Giant Bat and 2d6 Swarm of Bats
Actions
Multiattack. Camazotz makes three attacks on his turn.
Bite Attack. Melee Weapon Attack: +14 to hit, reach 15 ft., 1 target. Hit: 20 (3d10 + 5) piercing damage.
Claw Attack. Melee Weapon Attack: +14 to attack, reach 15 ft , 1 target Hit: 15 (2d10 + 5) slashing damage.
Tail Attack. Melee Weapon Attack: +14 to attack, reach 30 ft , 1 target Hit: 10 (4d10 + 5) slashing damage. A target hit by this attack is automatically grappled and must use it's action to make a DC 24 strength saving throw to free itself.
Sonic Screech. A high pitched scream comes out of Camazotz mouth, forcing all creatures within 50ft to make a DC 20 con save, or take 5d10 thunder damage and be stunned for one round. On a successful save, one takes half the damage and isn't stunned.
Sonic Blast. A high pitched scream comes out of Camazotz mouth, forcing the target to make a DC 20 con save, or take 5d10 thunder damage and be stunned for one round. On a successful save, one takes half the damage and isn't stunned.
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