Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
A charged rush of wind rushes to a point you choose within range and then erupts into a cyclonic mini-storm. Each creature in a 20-foot-radius Sphere centred on that point makes a Dexterity saving throw, taking 2d6+1 Bludgeoning damage, 2d6+1 Lightning damage and 2d6+1 Thunder damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 (caster chooses damage type) for each spell slot level above 3.
* - (a crystal shard)
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