Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Bludgeoning (...)

You choose a 5-foot-square on the ground or large surface that you can see within range. A Medium Viper made from Ice shoots out and coils around a creature you can see within 5 feet of it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell’s duration.

As an action, you can cause the hand to Bite the restrained target, who must make a Strength saving throw. It takes 1d8 Piercing damage and 1d6 cold damage on a failed save, or half as much damage on a successful one.

To break out, the restrained target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.

As an action, you can cause the Ice Viper to drag the creature to a different unoccupied space within 15 feet. The Ice Viper releases a restrained target as a bonus action.

* - (Snake skin and a water)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard

FeVolmir

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