Level
Cantrip
Casting Time
1 Action
Range/Area
Self 60 ft. (60 ft.2 *)
Components
V, S
Duration
Instantaneous 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Prone

You unleash a wave of ice cold energy in a 60 foot radius centred on yourself. All shallow water in the area freezes, and any deep water becomes incredibly cold and forms a thin layer of ice. Vegetation is frozen and wilts, and exposed flames in the area are doused.

The ground in the area is covered with slick ice. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Celestial (Legacy) Warlock (Legacy) - The Genie Warlock (Legacy) - The Fathomless

FeVolmir

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