Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
None
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
You raise a shimmering shield of arcane energy to protect yourself or an ally within range. The target gains a +2 bonus to AC, including against the triggering attack, until the start of your next turn. In addition, they are immune to the effects of the Magic Missile spell.
* - which you take when you or a creature within 30 feet of you is hit by an attack or targeted by the magic missile spell
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