A pillar of dazzling flame erupts from an unoccupied space you can see within range. This 5-foot-radius Cylinder of enchanted fire is 30 ft tall, and glows with an unnatural luminance. All creatures of your choice within 30 ft of the area of effect, who do not have the Blinded condition, must make a Wisdom saving throw or gain the Charmed condition. While charmed in this way, a creature must use their reaction to move up to their speed into the area of effect, taking 8d6 fire damage. Once a creature charmed in this way takes damage, they lose the Charmed condition.
Flammable objects in the area that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot above 3.
* - (a small ball with panes of polished mirrors attached)
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