Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

At the start of every turn while the spell is active, a chosen weapon that you are wielding is wreathed in elemental energy that deals [roll]1d12[/roll] of a type determined by a roll of a [roll]1d12[/roll] to the first target it hits. The roll to determine the energy type is repeated each time the energy is generated. If the energy has not been spent by the start of next turn when new energy is produced, the energies are combined & you can choose whether the new energy is the same type as the old energy or is rerolled. If the energy is about to regenerate but you are no longer wielding &/or hold the weapon, the spell ends & the energies dissipates.

  1.  Your Choice of Damage Type
  2. Acid
  3. Cold
  4. Fire
  5. Force
  6. Lightning
  7. Necrotic
  8. Poison
  9. Psychic
  10. Radiant
  11. Thunder
  12. Your Choice of Damage Type

Higher Level: For every level above 4th, pick 1 of the following options; a: The energy does an additional [roll]1d12[/roll] of damage (max of [roll]3d12[/roll]), b: Tthe spell's duration extends by 1 minute, c: You chose the damage types.

* - (Melee Weapon)

Available For: Artificer (Legacy) Paladin Ranger Wizard

FreinareRyunimentra

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