At the start of every turn while the spell is active, a chosen weapon that you are wielding is wreathed in elemental energy that deals [roll]1d12[/roll] of a type determined by a roll of a [roll]1d12[/roll] to the first target it hits. The roll to determine the energy type is repeated each time the energy is generated. If the energy has not been spent by the start of next turn when new energy is produced, the energies are combined & you can choose whether the new energy is the same type as the old energy or is rerolled. If the energy is about to regenerate but you are no longer wielding &/or hold the weapon, the spell ends & the energies dissipates.
- Your Choice of Damage Type
- Acid
- Cold
- Fire
- Force
- Lightning
- Necrotic
- Poison
- Psychic
- Radiant
- Thunder
- Your Choice of Damage Type
Higher Level: For every level above 4th, pick 1 of the following options; a: The energy does an additional [roll]1d12[/roll] of damage (max of [roll]3d12[/roll]), b: Tthe spell's duration extends by 1 minute, c: You chose the damage types.
* - (Melee Weapon)
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