Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
As an action, you toss a Clhuran coin by rolling any die, and treating an even roll as heads, or an odd roll as tails. The coin has the following effect:
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Heads. On creature of your choice within 60 feet must make a DC 13 Wisdom saving throw. On a failed save, the target takes 2d4 Psychic damage and has Disadvantage on the next attack roll it makes before the end of its next turn. On a successful save, the target takes half as much damage, and suffers no other effects.
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Tails. You take 1d4 Psychic damage.
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