Level
3rd
Casting Time
1 Hour Ritual
Range/Area
Touch (40 ft. )
Components
V, S, M *
Duration
24 Hours
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Force

The user spends an hour performing a ritual, after which they touch a standing scarecrow and imbue it with magical power. The Scarecrow will chase enemies or intruders who enter a range of 50 ft., if not designated as welcome by the caster. Upon reaching the target, the scarecrow explodes, dealing 8d6 force damage in a 20 ft. radius sphere. The Target must make a DEX Save equal to the Caster's Spell Save DC. On success, the target takes half damage. If the remnants of the scarecrow are not destroyed, it reforms in one hour and returns to its designated location. Casting this spell at a higher level adds an extra 1d6 damage per spell level beyond level 3.

* - (Scarecrow, Bat Guano)

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2025 9:04:38 AM
9
0
1
Coming Soon
1/24/2025 9:09:39 AM
4
0
1.5
Coming Soon
1/24/2025 9:27:09 AM
15
0
2.0
Coming Soon
1/24/2025 9:28:01 AM
6
0
--
Coming Soon

Spell Tags: Creation Damage Utility Combat Warding Special

Available For: Artificer (Legacy) Sorcerer Wizard

Angered_Owl

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